Sizzle® Experience Pass® — Games Platform
Featured · Send a Real Gift

Dispatch™. Send a real gift. Make their day.

Dispatch turns a greeting into a gift someone can actually redeem. The sender picks a real treat — a donut, a Slurpee, any of hundreds of gifts — adds a personal note, and sends it as an augmented-reality greeting card that comes to life on the recipient’s phone. They redeem it online or walk into the store to claim it. For the brand, every heartfelt card becomes new foot traffic and a new customer: a digital greeting card turned into a measurable profit center.

Dispatch — send a gift, make their day epic
SizzleSizzle®  Experience Pass®
The Branded Games Platform

Turn your products into the game.

A library of ready-to-play games that brands license and make their own. Drop in your products, your prices, your offers. Players play, compete, share, and shop — and the engagement is yours.

Style Spin — a Sizzle game branded with luxury products
Style Spin, branded — your products on every spin.
New · Reaction Capture

Vidlo. The end of passive advertising.

Ava creates the moment. Vidlo captures the proof. Every AI experience turns into a real reaction worth sharing — and each share brings the next customer. One moment, one reaction, one more customer.

Vidlo key art

Every experience, captured

Ava creates a genuine one-to-one moment, and Vidlo records the reaction it earns — the spark a passive ad never sees.

The moment becomes proof
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Reactions worth sharing

Real responses and word-of-mouth, not rented impressions. Authentic proof your audience actually passes along.

Proof, not passive ads
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Word-of-mouth that compounds

Every shared reaction is discovered by someone new, turning one experience into thousands of genuine connections.

One reaction, one more customer
Beat Match — a Sizzle rhythm game
Beat Match — minutes of play, chosen.
Before we talk about the games

The attention you rent is gone the moment the ad stops.

Brands spend to borrow a few seconds of attention, then spend again to borrow it back. A banner is seen and forgotten. A scroll-past is a scroll-past. The hardest thing in marketing is not reaching someone once. It is earning the minutes where they choose to stay, lean in, and remember you.

A game is the opposite of rented attention. People play because they want to. They come back because it is fun. And when the products inside the game are yours, every minute of play is time spent with your brand, your catalog, and your offer.

The model

Your products. Our games. One license.

The platform is built so a brand can make any game its own without building anything. The games already work. You supply what makes them yours.

01

License a game

Pick from the library. Each game is self-contained and ready to deploy on web, kiosk, or in-venue.

02

Swap in your brand

Your product photos, names, prices, key art, and promo codes drop in. The products become the star of the screen.

03

Players play & share

They beat the clock, build streaks, challenge friends, and post their scores. The game spreads on its own.

04

They shop & you learn

Every game ends on a shoppable screen of your products, and the session is engagement you own, not attention you rented.

The same game, four different brands could own it. Your products drop straight in.
New · The Casino Floor

Dice Roller V™. Casino craps, reimagined on 20-sided dice.

A branded casino game with the rhythm of craps and the swing of twenty-sided dice. Players bet the line, ride the hot hand, and chase the roll — every pass, point, and crap-out wrapped in your brand instead of a neon pit.

Dice Roller V key art
🎲

Twenty sides, double the swing

Two 20-sided dice widen the table from 2–12 to 2–40 — new points, bigger long shots, and odds you can tune to the house.

Familiar craps flow, fresh math
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Your brand owns the table

Felt, chips, dice, and payouts all carry your colors and logo. The come-out roll becomes a branded moment, not a casino cliché.

A casino floor in your colors
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Streaks that bring them back

Hot-hand streaks, shareable wins, and daily bankrolls turn one roll into a habit — the same retention loop behind every Sizzle game.

Play, share, return
No money changes hands — players win brand perks, promo codes, and bragging rights, not cash.
What every game does

Built to sell, built to spread.

🛒

Products are the star

Real product photography on calm, dark backgrounds so your catalog is what the player looks at, not clip art.

Your catalog, front and center
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Shoppable endings

Every game finishes on a “shop your picks” screen with your products, prices, and a promo code. Buy links activate the moment a brand licenses the game.

Play to purchase
⚔️

Challenge a friend

A shareable link drops a friend into the exact same board. Word of mouth, built into the mechanic.

Async, viral by design
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Social score sharing

Players share results straight to social, and every link sends new viewers back into the game.

Every share is a re-entry
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Plays anywhere

One build scales from a phone to a tablet to a full-screen desktop, sized to fill the screen on each.

Web, mobile, kiosk, in-venue
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Fully brandable

Swap products, pricing, key art, colors, and copy. The same game becomes a different brand experience for every licensee.

One game, infinite skins
The library

43 games. One platform.

A growing catalog across shopping, rewards, reflex, and trivia. Every title is live and brandable today.